Setting Up Player Slots

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This post refers to the new-and-improved beta version of Tabletop Playground, and may describe functionality or UX not present in the legacy version. For information about the beta, click here.


You can define how many players your game can have, and which color options are available to them, using Player Slots. To do so, open Session Options by right-clicking on an empty bit of table and choosing “Session.”

Find and select “Player Slots” from the list of buttons on the left:

This will bring up the Player Slot modal

Here you can define how many players your game can support; it’s set to 4 by default, but you can add up to 20 via the “Add Slot” button.

For each slot, you can define its color and its default name. (Note that the default color options have been selected for color-blind-friendliness.)

Setting Up Seats With Card Holders

If your game uses cards, you’ll often want each player to have a hand area that defines their “seat” at the table. To set this up, open the Object Library, and choose “Cards” on the left. Then click on the Card Holder and spawn one per player.

Now, assign each card slot to one of your players by right-clicking on it, and using the “Assign to Player” submenu.

Each player’s default camera view will be centered on their Card Holder. A player’s camera will jump to that view whenever they choose a color slot or hit the Reset Camera hotkey (P by default). So if that’s what you want, you’re all set.

If players don’t have a hand in your game, you can manually choose a default camera view for each player by positioning the camera where you want it, opening up Player Slots, and choosing “Store Current.” If players do have a hand, but you don’t want to use it to set their default camera position, un-check the “Set to Card Holder” option for each slot.

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