Dice

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Dice are an object type in Tabletop Playground. When you pick up and throw dice, they get a random spin and every player gets a notification with what was rolled. When you drop dice without throwing them, they behave as generic objects. Rotating a picked up die cycles through each face pointing up. You can also roll dice without picking them up by pressing the object action button.

Dice also have special tooltips: when hovering a single die, the tooltip will show which face is up. When multiple dice are selected, the tooltip shows how often each face is up and the sum of all faces. For custom dice, faces can also have names instead of numbers. The names are included in the tooltip, but not counted towards the sum.

Texture Maps

If you want to create custom dice using the default models and your own textures, here are sample images that show where the faces of the dice are mapped to the texture: Dice UVs. If you want to modify the standard normal maps and extra maps, you can find them here: Dice_Textures. If you’re interested in the 3D models of the dice, they are available here: Dice_Models.

Creating and Editing Dice Sheets

If you’re using a Beta client and creating a custom d6, you can have Tabletop Playground create your texture map for you from individual face images. (If you’ve already created a sheet for a deck of cards, as described in Cards, Tiles, and Tokens, it works the same way here.)

To do this, choose “Create Texture” from the dice creation dialogue. (Note: This feature currently only works for standard, cube-shaped d6s, so the button will be disabled for other dice sizes.) Then, in the “Select Files” window, choose up to six face images (if you select less than six, some faces will be blank), and TTP will stitch them together to create a sheet.

When you create a sheet in this way, you’ll have the ability to swap out individual face images. Just use the arrows to navigate to the face you want to change, and click “Change Image” to update it.

You’ll also see a refresh button next to your Dice Image. Clicking this tells TTP to re-make the dice sheet using the same file names and locations you used originally. So if you want to update all or several of your faces at once, you can overwrite the individual image files, then hit that button. (Note that this will only work if both the package file and the dice face images are exactly where they were when the dice was originally created. If the package has moved, the refresh button will not appear.)

Face Directions

If you need not just a custom image for your dice, but a custom shape, you can import your own 3D model via the Model dialogue in the editor.

For the tooltips and dice roll messages, the game needs to know where the dice faces on your custom model are. To set this up, input a vector for each face in the Face Directions dialogue, representing the direction from the center of the model to the center of the respective face. You can visualize the face directions by clicking on the eye icon on the dice editor pane.

To do this in a beta build, first navigate to the 3D tab (third on the left) to change your dice model. Then go back to the Customize tab (top on the left), and choose “Advanced Options” to find the Face Direction controls.

You might also notice that in the “Dice Type” dropdown of the “Customize Dice” tab, you’ll see “Custom” if using any custom model. If you change your mind about using a custom model, you can use the dropdown to change back to one of the defaults (though note that if you save, any values set up for your custom model will be lost).

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